Realm types — the outermost Field, in enamel
Organizationsun gold
Allianceviolet bright
Programblue
Projectorange
Relationshipmint
Communityjade
Conceptualdashed · no gold rim yet
Source (you)Ally medallion · see Avatars
Realm anatomy — label placement
Organization Kinship Duna Your founding home 12 here now · 3 projects
enamel disc: flat hue fill on umber
cloisonné line in hue · gold rim = registered
eyebrow: type, caps 0.2em, realm hue
name: Goudy, realm hue · activity: mint dot
label sits RIGHT of the node,
left-aligned, vertically centered.
Sources label BELOW their node.
Progressive disclosure — approach reveals more
Far · enamel glint only
MattMid · icon + name
RelationshipMattshared history · here nowNear · full label + activity
Element hues — inside a Realm view
Actoragent
Mediaincl. Scenes
Sourceperson
Resource$KIDUNA
Actionsky = do
Rules

Every Field object is Celestial Enamel, matching the Ally medallions: a flat, tactile fill of its hue mixed into umber (never glassy, never gradient-lit), a cloisonné outline in the hue, a deep-umber gap, and a thin gold rim. The gold rim means real — registered, live; Conceptual Organizations render dashed moon-cream with no gold rim until registered. Icons are Lucide-style: stroke 1.75, currentColor in the full hue, never filled. Glow is a quiet halo of the object's own hue, never neon. Sky belongs to Ki and Actions only; never a Realm identity. Sources appear as their Kiduna Ally medallion (see Avatars) inside the same gold-rim enamel ring, always with a name label. Eyebrows name the specific type — never the word "Realm." Activity dots are mint.

Crest rendering — the canonical masters (v0.4 handoff)
Organization crestOrg
Alliance crestAlliance
Program crestProgram
Project crestProject
Relationship crestRel'ship
Community crestCommunity
Conceptual crestConceptual

Two rendering options, one identity: the enamel disc + glyph (above) is the lightweight programmatic form for dense views and tiny scales; the custom crest master is the full-detail form for readable scales (40px+) and up-close contexts. Both share the chassis. Identity comes from structure first, color second — hue lives in inlays, halo, and label; the core stays near-black. Never fall back to a stock icon as primary identity. Full masters + Organization variation: see Realm emblems card.

Realm anatomy — the eight layers

1 Localized halo — soft reflection of Realm hue, 15–25% max · 2 Outer enamel/metal rim — 2–5px by scale, with a moon-cream highlight segment · 3 Dark core — radial deep umber, subtle enamel color near the upper-left highlight · 4 Type crest — the supplied emblem, never a stock glyph · 5 Nested glints — children/Elements, visible only when distance permits · 6 Attached label — right of the Realm, scales and moves with it · 7 Selection rim — moon cream OUTSIDE the semantic rim, only on selection · 8 Threshold ring — larger low-opacity ring, only near entry. Selection and threshold are different states and may coexist.

Progressive disclosure — five stages (px are outermost-Field ranges)
Far · 8–16pxwarm glint — semantic hue + approximate size only; no readable label
Distant · 18–32vessel rim; type icon may resolve; name only when collision-free
Mid · 40–76icon + Goudy name; selection and activity become visible
Near · 88–132eyebrow + name + description + activity; child glints, membership relationships, approach lighting
Threshold · 160+rim becomes spatial horizon; label transitions into fixed interior chrome (TYPE · YOU'RE HERE)

No abrupt label popping: opacity + a slight 3–5px attached settle. Labels never drift independently. Ally labels sit BELOW the medallion at normal Field scale so they don't compete with faces. apparent_size = distance × activity × relevance × current_context — perceptual, not literal.

Source & Ally terminology

“Source” stays the data/governance term; the visible identity in Studio is the Source's Ally — never label a portrait “Source” in member-facing UI. Use the Source-approved display name (+ accessible state label when useful). Non-likeness fallback: the celestial monogram medallion. Allies are the only human-faced Field objects, wear a camel + moon-cream double identity ring, and get no permanent brightness or scale advantage — emphasis follows relevance, not object class. The new Element hue set: Actor lilac #B99AE8 · Media pale celestial #ABDCE8 · Ally camel/cream · Resource sun gold · Action sky.